
Although the first weakness can be patched by damaging and instant-kill cards like Berry Blast, Sour Grapes, Squash, and Three-Headed Chomper, she will certainly have to watch out for the latter, because the only way Solar Flare can keep her plants alive for long is to use force, which both gravestones and tricks easily bypass. However, Solar Flare has a few weaknesses: her lack of Amphibious plants, as well as poor anti-gravestone and anti-trick defenses. Solar Flare can take this a step further by incorporating Imitater, Pair Pearadise, and cards such as Astro Vera into her control decks, making her virtually unkillable. Coupled with massive sun production via cards like Solar Winds and Sunflower Seed, Solar Flare can easily dominate the game with a quick finisher such as Kernel Corn or Cornucopia. Solar Flare can also use heavy control and endless removal cards such as Toadstool, Wing-Nut, Squash, and Berry Blast to dispatch any zombie the enemy hero tries to play. Not only can Solar Flare utilize the Pineclone+ Molekale strategy like most Kabloom Heroes, she can also combine devastating early-game hitters such as Haunted Pumpking, Anti-Hero cards such as Poison Ivy, purely high-strength plants such as Zapricot and Strikethrough plants such as Astrocado together, resulting in an extremely aggressive deck. Solar Flare is undeniably, the most aggressive plant hero in the game, even more so than Nightcap. Her other superpowers, on the other hand, are on the defensive side: Weed Whack and Scorched Earth are all about lowering zombies' stats, while More Spore is used to block zombies and swarm the field early on. If you get Sunburn as the starting superpower, use it immediately, as an extra sun for each turn after Sunburn is played can make a huge difference. Solar Flare's signature superpower, Sunburn, is what makes her one of the easier heroes to play as. Thanks to the two aforementioned classes, Solar Flare also has access to both Anti-Hero plants like Poison Oak and Strikethrough plants such as Laser Bean, allowing for reasonably good direct damage to the zombie hero. Her two classes, Kabloom and Solar, allow her to use aggressive combos of playing lots of plants to dish out huge damage while making enough sun for her to do that. Solar Flare makes a difference by making lots of sun, which in turn she can use to her advantage by playing high-cost plants and tricks early. Solar Flare uses a living Flower garden to build massive amounts of sun, blasting the Zombies with massive high-cost Plants and Tricks. Zombie Mission 19: Game Time! Flame Time!.Scorched Earth - All Zombies on the Ground get -1 /-1.More Spore - Make two 1 /1 Button Mushrooms in random lanes.Her description references how Sunburn burns zombies.
Sunflower zombie movie#
The name of her "Corn-pocalypse Now" deck is a reference to the movie Apocalypse Now.
Sunflower zombie series#
Her name could probably be an allusion to the DC Comics character Starfire, or a reference to the Solar Flare Beam, an ability for the Sunflower in Garden Warfare series as well.
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Her name is a combination of "solar," a term relating to the sun, and "flare," a sudden brief burst of bright flame or light, which in turn may refer to " solar flare," a brief eruption of intense high-energy radiation from the sun's surface.

Her fiery form may also allude to the Fire Flower from the Garden Warfare series. Her fiery form and ability of flight are based on the Marvel Comics character Human Torch, with her enthusiastic personality being based on the Johnny Storm incarnation. Zombies series, who in turn is based on the common Sunflower ( Helianthus annuus). She is the hero version of the Sunflower a famous recurring plant in the Plants vs.
